Philosophies for Learning to Play the Guitar at 60: Choose the Right Guitar — CutterLight

Philosophy #12 Take a Tip from Harold Crick: Choose a Guitar that Makes You Want to Play. I once owned a 2005 Toyota Tacoma pickup that was in every way so perfectly customized to suit my preferences that had I been given an assortment of the best vehicles in the world – Lamborghinis, Mercedes, Jags, […]

via Philosophies for Learning to Play the Guitar at 60: Choose the Right Guitar — CutterLight

Picking a Winning Race Horse


Horse Race pic
Horse Race

John F. Abate spent more than two decades working in information technology for companies throughout New Jersey. During that time, John F. Abate concurrently ran several businesses that are now his sole focus. His first entrepreneurial venture, in 1988, was the creation of Marketforce, a company that provides horse-racing guides.

Horse racing can be profitable, but many beginners find the process of choosing a winner frustrating due to the amount of factors that affect a horse’s success. Most successful individuals begin by analyzing a horse’s jockey and trainer. Skilled trainers are a necessity when it comes to producing champion horses. Regardless of the horse’s natural ability, it’s the trainer who optimizes its capabilities and increases the chances of success.

Meanwhile, the jockey must be skilled in his or her own right. Skilled jockeys not only have experience riding horses in different races, they are familiar with the particular horse they are riding. If they’ve ridden the same horse in past races and have done well, they most likely will perform well in the upcoming race.

Bettors also must examine the horse before deciding whether it is a winner. This includes examining the horse’s record from previous races and the number of days since its last race. Similar to the jockeys, horses that have performed well consistently over several races will likely perform well again, assuming their current jockey is skilled.

A 30- to 60-day gap since the last race is ideal for horses. This timeline makes sure it had plenty of time to recover from the last race without reducing its fitness. When looking across longer periods of time, bettors should look for an average of 45 to 60 days between each race.

Skills to Help Guitarists Play Faster


Managing Aggressively Spreading Plants

 Plants pic

John F. Abate is the sole owner of multiple companies, including Marketforce, Wintrack, and Success Publishers, LLC. Outside of his professional life, John F. Abate enjoys gardening.

One thing every gardener eventually deals with is aggressively growing plants. If left too long, an aggressive species can begin to choke out the other plants in your garden. Fortunately, there are precautions you can take to help prevent this from happening to your garden.

Plants spread in one of two ways, through seeds or through their root system. The type of propagation your plant utilizes will dictate the method you use to prevent spreading.

For plants that spread through seeding, deadheading the flowers before the plants go to seed will prevent the process entirely. To deadhead a plant, wait until the flower is starting to die and cut it off. The plant will focus its energy on growing the flower again instead of growing seeds.

For plants that spread through their root system, your best defense is to plant them in a pot. Bury the pot partially in the ground after drilling or cutting a hole in the bottom for drainage. The hole will also allow your plant’s roots to grow further down into the soil without letting them spread.

Two IEEE Life Fellows Earn 2018 Nobel Prize in Physics


IEEE pic

A graduate of Monmouth University’s MBA program, John F. Abate owns several New Jersey-based businesses, including Wintrack, Marketforce, and Success Publishers, LLC. In addition, John F. Abate belongs to the Institute of Electrical and Electronic Engineers (IEEE).

Dating back to 1884, IEEE is the world’s largest technical organization. Its mission is to advance technology and foster technological innovation.

In October 2018, the IEEE announced that two of its life fellows, Dr. Arthur Ashkin and Dr. Gerard Mourou, received the 2018 Nobel Prize in Physics. They, along with Dr. Donna Strickland of the University of Waterloo, were recognized by the Royal Swedish Academy of Sciences for their work with the photonics community and laser physics.

Dr. Arthur Ashkin of Bell Laboratories received half of the Nobel Prize for his work with optical tweezers and their use in biological systems. His work transformed optical manipulation of matter.

Dr. Gerard Mourou of Ecole Polytechnique and the University of Michigan – Ann Arbor and Dr. Strickland were jointly awarded half for their work in generating high-intensity optical pulses, advancing the medical, manufacturing, and research fields.

United Presbyterian Church of Millstone Encourages Members to Use Apps


 United Presbyterian Church of Millstone pic
United Presbyterian Church of Millstone

A successful business owner in Perrineville, New Jersey, John F. Abate owns Wintrack, Marketforce, and Success Publishers, LLC. Involved in his community, John F. Abate is a former session elder for the United Presbyterian Church of Millstone.

Dating back to 1777, the United Presbyterian Church of Millstone is the fourth-oldest Presbyterian church in the United States.

Today, in addition to weekly worship services, the church hosts monthly game nights. To encourage members to stay connected to the church and each other outside of the monthly gatherings, the church asks members to download the following apps:

* Remind – School Communication. Used for sports and other activities, this app can be used by church members for monthly reminders about upcoming game nights.

* SuperBook Kid’s Bible, Videos, and Games. This app, geared toward children enrolled in third through eighth grade, is a Christian app with puzzles, games, and videos. Once a week, the church will send out a message via the app asking kids to complete the week’s quest, which includes a few games and a Bible verse.

* Bible App for Kids. This app is for younger kids, usually those in pre-kindergarten through second grade. The children watch a short video and then play a game.

The Health Benefits of Gardening


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